I was born in 1982 in Bayonne, France. From a young age, I was interested in art, technology, and anything that would enhance my imagination. I studied in France at the University of Art in Bordeaux and then made the move to Canada, where I attended the animation school at Bart College. I graduated in 2005. Since graduation, I have specialized in concept art and visual development.

I have had the opportunity to contribute my ideas towards some fascinating projects, including very talented people.


FLORENT MASUREL – CURRICULUM VITAE

FILM, TELEVISION and VIDEO GAME PRODUCTION

 

2023 - 2026 - Art director, concept artist - Wing of Freedom , Good Hero

In charge of the Lighting department, visual development and background concept art, color and lighting, marketing illustrations.

2023 - concept artist , Mikros

light artist, concept art for an the movie : Teenage Mutant Ninja Turtles: Mutant Mayhem

2021 - concept artist , Irrational studio

Visual development, creatures and vehicule concept art for an Amazon TV series: Visitors

2016 - 2020 - Production Designer - Fireheart , l’Atelier Animation

In charge of the Art department.

2016  - Color Artist - Zombillenium- 2minutes studio

In charge of the color theory.

2013 - 2016 - Art Director - Ballerina aka Leap, - l’Atelier Animation

The film was nominated in 2018 at the Annie award in the category  : Outstanding achievement for production design. 

In charge of the Art department.

2011 - 2012  - Concept Artist - Digital Dimension
Visual development and background concept art and creatures concept art for an IMAX movie :dragons 3D.

2007 - 2011  – Surfacing SupervisorThem Greeks Supervising surfacing for a short animated feature.

2007 - 2011  - Lecturer – Bart College  Teaching the fundamentals of digital sculpting with zbrush.

2010 - 2011  - Concept Artist - Beenox
Background designs , character designs , props designs , marketing illustrations on AAA Video game : Spiderman

2009 - 2010  - Concept Artist - Kerosen fx
Visual development and concept art. Modelisation of background elements, characters and creatures, surfacing for several projects (Ubisoft, Sarbakan, Bastion).

2009 - 2010  - Concept ArtistVolta Creeation
Visual development and concept art of backgrounds, characters and creatures for several client ( EA, Ubisoft, LucasArts.)

2005 - 2007  - Concept Artist / 3D artist– Studio virtuel concept Surfacing creatures for an IMAX movie: Dinosaur, Giant of Patagonia

2005 - 2006 - Concept Artist / 3D artist– Frima studio
3D artist: modelisation of character and background, rigging, animator.
Concept Artist : creation of characters and background for different video game project.

EDUCATION

2004 – 2005 Bart College: AEC, 3D Animation .
2000 – 2004 Michel de Montaigne University: Bachelor of Plastics arts .

 

REFERENCES: Available upon request.