I was born in 1982 at Bayonne, in France. Since my youngest age, I was interested in art, technology, and anything that would enhance my imagination, such a pencil and a piece of paper. I studied in France at the university of Art in Bordeaux and then made the move to Canada where I attended the animation school at College Bart. I graduated in 2005. Since graduation, I have specialized in concept art and visual development.
I have had the opportunity to contribute my ideas towards some really great projects, working with very talented people!
FLORENT MASUREL – CURRICULUM VITAE
FILM, TELEVISION and VIDEO GAME PRODUCTION
2016 - 2020 - Production Designer for Fireheart , l’Atelier Animation
In charge of the whole pre production creations, Visual development and background concept art of an animation featured , Ballerina (character/background design, color and lighting, marketing illustrations). Oversaw and support of the 3D team on the realisation of 3D assets and textures,lighting and compositing.
2016 - Color Artist for zombillenium- 2minutes studio
Define the color theory of an animation featured Zombillenium.
2013 - 2016 - Art Director for Ballerina aka Leap, - l’Atelier Animation
The film was nominated for Annie award in the category : Best production design .In charge of the whole pre production creations, Visual development and background concept art of an animation featured , Ballerina (character/background design, color and lighting, marketing illustrations). Oversaw and support of the 3D team on the realisation of 3D assets and textures,lighting and compositing.
2011 - 2012 - Concept Artist - Digital Dimension
Visual development and background concept art and creatures concept art for an IMAX movie :dragons 3D
2007 - 2011 – Surfacing Supervisor – Them Greeks Supervising surfacing for a short animated features
2007 - 2011 - Lecturer – College Bart Teaching the fundamentals of digital sculpting with zbrush.
2010 - 2011 - Concept Artist - Beenox
Background designs , character designs , props designs , marketing illustrations on AAA Video game : Spiderman
2009 - 2010 - Concept Artist - Kerosen fx
Visual development and concept art. Modelisation of background elements, characters and creatures, surfacing for several projects (Ubisoft, Sarbakan, Bastion).
2009 - 2010 - Concept Artist – Volta Création
Visual development and concept art of backgrounds, characters and creatures for several client ( EA, Ubisoft, LucasArts.)
2005 - 2007 - Concept Artist / 3D artist– Studio virtuel concept Surfacing creatures for an IMAX movie : Dinosaur, Giant of Patagonia
2005 - 2006 - Concept Artist / 3D artist– Frima studio
3D artist : modelisation of character and background, rigging, animator.
Concept Artist : creation of characters and background for different video game project.
2004 – 2005 Collège Bart : AEC, 3D Animation .
2000 – 2004 Universitée Michel de Montaigne : Bachelor of Plastics arts .
REFERENCES: Available upon request.